KOTOR II Mobile (K2M) Star Wars: Knights of the Old Republic II The Sith Lords Massive Improvement Mod Star Wars: Knights of the Old Republic II Knights of the Old Republic III: The Jedi Masters Star Wars: Knights of the Old Republic II.
There are several methods and variations on Fake Level Ups, but all FLUs used in KotOR speedruns follow the same general steps: 0. Have the right setup for a FLU. Initiate the FLU. Fake Level Up until you reach the level you want. Finish the FLU by selecting the Skills, Feats, and Force Powers you want to keep.
This is a stand alone project and it will work only with vanilla english version of the Knights of The Old Republic 2: The Sith Lords. V2.00 This mod serves four main purposes: 1. Fixing quest issues: - Fixing Broken quests. Removing available quest-related dialogue lines after quest was finished. Making quest more focused and difficult to.
TSLRCM tries to fix to the best of our abilities the issues The Sith Lords had due to being rushed. Containing a host of restored content and fixes many bugs left inside TSL giving you the most polished and best possible chance to get the full experience.
About This File Knights Of The Old Republic II: [THE SITH LORDS]
The first thing you need to know about this mod is that it is designed to work with Stoffe's High Level Force Powers and the 2.1 update. Despite what the installer's info text says, you do not need the high level Force powers mod to run this AI mod, but you'll probably want to give it a download to get the full effect if you don't already have it. Cd timecode traktor scratch pro torrent.
This mod aims to improve the game play, as well as to fix incorrect parameters within certain 2da file rows. For example, the saving throws of all the Prestige Classes are actually incorrect, or either unfinished. This mod will fix that. It also aims to balance out combat, influence - skills ect.
This mod makes it possible, to now reach higher LvL's in the game before you finish. Its possible to reach LvL 40 now, and maybe 50,' Provided one does all bonus quests as well as take all advantages off XP opportunities. In the OG game, even if you do so, you will only make it to 30 -32 'Without Exploiting'. Bearing in mind i'm including TSLRCM.
Kotor 2 Mod List
How does this work ? Simple, you will accumulate more XP from killing hostiles, as well as require less XP to Lvl up. The balance to this, is that your enemies will now be stronger, have more HP, and will be overall better to combat with.
Note: Lvl's will appear to be fast, especially in the beginning - however a grand total of 880 000 XP is Required to reach Lvl 50.
For more details, see ReadMeDetails.txt located in the mod.
*Updated the ReadMe's in the download file *Added new force buff duration's & healing buffs to force powers *Added healing buffs to medpacs/repairkits *Included descriptions to medpacs/reparkits & force powers *Added Tslpatcher
Well, if you needed something to spice up your play in the 2003 game of the year, Knights of the Old Republic, we got a mod here that will do just that. I couldn’t help but think of Stoffe’s [/i]High Level Force Powers[/i] mod when I reviewed the contents of what this mod does by Star Admiral. You’re getting tons of new Force Powers to play with and if you need some changes in the way your character attacks with the Force in this game, this mod will give you just that.
There will be a total of 18 new Force Powers added to your game. Seven of those will be lightsaber forms. The author does make it a point for those who do not understand how the game works that the new forms won’t change the way your lightsaber attacks in terms of the animation visual you will see as that isn’t possible for this game at this moment and judging by the fact that it’s going on six years since we have been modding this game engine, I don’t see that changing.
The other 11 powers are attack powers – four of them over universal powers, four of them light side powers, and three of them are dark side powers. When you install this mod with the TSL Patcher, the new Force Powers will be available to use in your game. The screenshots will give you an idea of what cool powers you get to use to wipe out enemies.
This mod also makes the three different Jedi classes more distinctive. The idea is very similar to the two mods I made on how each Jedi class enhances the specialty of what they do – for example like how Guardians will get more combat feats and Consulars will get more Force Powers. Read the readme for more information on what the author did with this part of the game if this interests you. Enjoy! :D
Combat Mods Kotor 2
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.